Ordinary World
The Hero’s normal world before the story begins
Call to Adventure
The Hero is presented with a problem, challenge or adventure to undertake
Refusal of the Call
The Hero refuses the challenge or journey, usually out of fear
Meeting with the Mentor
The Hero meets a mentor to gain confidence, advice or training to face the adventure
Crossing the First Threshold
The Hero crosses the gateway that separates the ordinary world from the Special World
Tests, Allies, Enemies
The Hero faces tests, meets allies, confronts enemies & learn the rules of the Special World.
The Hero has hit setbacks during tests & may need to reorganize his helpers or rekindle morale with mentor’s rally cry. Stakes heightened.
The biggest life or death crisis – the Hero faces his greatest fear & only through “death” can the Hero be “reborn” experiencing even greater powers to see the journey to the end.
The Hero has survived death, overcome his greatest fear and now earns the reward he sought.
The Road Back
The Hero must recommit to completing the journey & travel the road back to the Ordinary World. The dramatic question is asked again.
The Hero faces most dangerous meeting with death – this shows the Hero can apply all the wisdom he’s brought back to the Ordinary World
Return with Elixir
The Hero returns from the journey with the “elixir”, so everyone in the world can use to heal physical or emotional wounds.
The Hero
Usually the main character – a person who needs to learn something in the story.
A wise person or animal who provides guidance to the Hero – usually giving him magical gifts or advice for the journey ahead.
The “wise-fool” – someone who uses tricks and jokes to guide the Hero
Represents our darkest desire, untapped resources, or rejected qualities (Darth Vader)
A character who “changes appearance” to disrupt the adventure.
Issues challenges and announces coming of significant change – gets the story rolling.
Threshold Guardian
Protects the Special World and its secrets from the Hero – provides tests for Hero to prove worth.